We developed a procedural method to represent 3D glass. The output is composed of fractured geometry that could return a mesmerizing combination of reflections and refractions while bringing all of its blended colors to life. 
Concept, Design, Shading and Lighting:
Danny Ivan

Houdini Technical Artist:
Diogo Paixão
DROP ME A MESSAGE IN CASE YOU NEED ANY OF THESE IMAGES FOR YOUR BRAND / PITCH / PROJECT.

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